I received my bachelor's degree in Electrical Engineering from POSTECH. During my bachelor, I spent a semester at Nanyang Technological University (NTU) as an exchange student.
I am interested in 3D/4D virtual humans, animals, and objects. My goal is to enrich a virtual world through realistic and creative 3D/4D content generation.
Currently, I'm focusing on the topics below, but not limited to.
Realistic 3D/4D human, animal and object generation for virtual world.
Accurate 3D pose and shape reconstruction of humans and animals.
🎨 Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering
Kim Youwang,
Tae-Hyun Oh,
Gerard Pons-Moll
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 [Project page][Paper][Code]
• Synthesizing realistic 3D mesh PBR texture from a text.
CLIP-Actor-X: Text-driven 4D Human Avatar Generation via Cross-modal Synthesis-through-Optimization
Kim Youwang*,
Taehyun Byun*,
Kim Ji-Yeon,
Sungjoon Choi,
Tae-Hyun Oh
Journal under review
• An improved text-to-4D textured human avatar synthesis.
ObjectDR: Object-Centric Domain Randomization for 3D Shape Reconstruction in the Wild
• Learns to capture a domain-invariant geometry prior via synthetic 3D dataset.
(Ongoing) Monocular 3D object mesh reconstruction
• Reconstructing 3D textured mesh from a single image.
Feed-Forward Photorealistic Style Transfer for Large-Scale 3D Neural Radiance Fields
GeonU Kim,
Kim Youwang,
Tae-Hyun Oh
AAAI Conference on Artificial Intelligence (AAAI), 2024 [Project page][Paper][Code]
• Efficient feed-forward stylization method for 3D scenes.
A Large-Scale 3D Face Mesh Video Dataset via Neural Re-parameterized Optimization
Kim Youwang,
Lee Hyun*,
Kim Sung-Bin*,
Suekyeong Nam,
Janghoon Ju,
Tae-Hyun Oh
arXiv preprint, 2023 [Project page][Paper]
• Reliable 3D face mesh labels for large-scale facial video datasets.
Text-driven Human Avatar Generation by Neural Re-parameterized Texture Optimization
Kim Youwang,
Tae-Hyun Oh
IEEE/CVF International Conference on Computer Vision (ICCV) Workshops, 2023
• Generating high quality 4D human avatars from a single text.
STREAM: Spatio-Temporally Consistent Face Mesh Reconstruction on Videos
Kim Youwang,
Lee Hyun*,
Kim Sung-Bin*,
Suekyeong Nam,
Janghoon Ju,
Tae-Hyun Oh
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, 2023
• Reconstructing multi-view & temporally consistent 3D face meshes on videos.
Multi-stage Adaptive Rank Statistic Pruning for Lightweight Human 3D Mesh Recovery Model
Dong Hun Ryou, Kim Youwang, Tae-Hyun Oh
The Visual Computer Journal (TVCJ), 2023 [Paper]
• Neural network pruning for efficient 3D human mesh reconstruction.
CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshes
• Text-to-4D textured human avatar synthesis.
- Grand Prize (1st place, Minister's award, $12,000) at ICT paper awards 2023 - Qualcomm Innovation Award Winner 2022
FastMETRO: Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers